Thank you for playing and for the feedback :)
I'm quite happy to hear that you like the aesthetics since it's normally one of my weaknesses.
Yeah, the tutorial could need some work, but it is intended that some things (like optimizing and such) should be discovered by the player.
I can see where you come from with the fast-paced-ness, but I didn't know a better way to describe it since it is not classical turn-based or real-time. You don't have to wait if you don't want to move since you can rotate on the spot. A dedicated skip option might be more obvious ^^
Thanks again for the suggestions :)