ohhh, standing still reloads the crossbow! I get it
With this knowledge, I played a few more rounds and it honestly feels pretty slick. I gives a nice cadence to the combat you don't really see in most games because you can do your main action while moving.
Honestly, with a bit of a different energy economy (maybe a regenerating pool that also fills quicker when standing still), this could be an intriguing and different, slower-paced take on the top down arena shooter formula!
I agree with what you pointed out yourself. SFX can help communicate the gamestate to players. Additionally, I really like when the HUD (e.g. the reticle) gives an indication of what I'm doing, so maybe changes depending on if you're reloading or if you have a bolt ready. but overall, this feels like it can go in a very neat direction!