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I liked how it fit with the theme! Great take! Gameplay got a bit repetitive and easy in the end. Would have loved to see different types of flags meaning different things for example. Nice job!

Hi! Thanks for taking the time to play my game.

I admit that the level difficulty dropped sharply in the end. There was a gameplay mechanic related to the flags that would have help varied the difficulty and level design: the points earned or subtracted from the player's score would have varied with time. This is one of the reasons why the results screen shows the mistakes and time made in the level (aside from wanting to best one's own score). It's also why the flags give different points: the flags initial point values would have made the player think about which flags to get first i.e. get the big point flags early on to get larger scores in part one, but also risk getting a larger penalty on a mistake in part two. 

I'm happy to hear that you believe my idea fits with the theme.