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(+1)

Oh, sweet! How much work needs to be done for a Linux build?

(+1)

Probably not much since there is already an SDL/OpenGL/POSIX backend which compiles in Cygwin with CMake and is the basis of the macOS port, but I don't have a Linux machine to develop on or test it on so I'm not sure what else is needed.

If you're interested in testing or contributing to a Linux version, please comment on issue #2 on the GitHub page.

I would also like to cast my vote for a Linux build. Hopefully, someone with the necessary knowledge will step up to the task.

So far, I tried running it using Proton, and got a white screen. I also followed the Linux.txt instructions, to no avail (it gives me a few errors when compiling).

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If you could provide an alpha Linux build I'd love to try and see if what you've got currently works on my Steam Deck (even if I can't personally contribute to making it work as such outside of reporting what happens). I'm too much of a novice to compile it myself. I'm stuck on "The heck do I do with SDL2?" lol. I tried running the normal version as a non steam game on different Proton versions and got white screens.