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(+1)

Loved the overall aspect of the game (artstyle, sound and juice), and the weaponized train idea is something I never knew I needed before. Game felt a bit slow at first, and then there was a huge difficulty spike on stage 2. Some items were worthless against some opponents, for instance I picked the spikes and realized they did nothing against projectiles, which is logic but it's a shame they didn't serve any purpose. But it was an enjoyable experience though! The idea immediately got me hooked.