"It's alright, neither of those things were an issue!
As for making the sunstone easier to find, perhaps the last five hoe strikes could produce spreading marks like the breaking boulder? "
That's a good idea! I'll write that down.
"When you answered the Marion question, I wondered if that may have implied plans for an "Ashanna Route" and a "Marion Route"?"
It is not something I've but much thought into, but I do like that idea.
"As for stamina, I thought 500 was already the maximum because of a notification that says you can no longer lift weights?"
Just checked and you are correct, I forgot I'd set a maximum. So I'll have to look and see why the text is getting distorted once it reaches the maximum.
"When you answered the dating question, for some reason, I started wondering if someone will eventually make a mod in which Marion is dateable or could be forcefully adopted like a pet, lol."
Marion as an adopted pet would be hilarious! I love the idea.
"I also had some questions about the dark figures in the maze. Were those also villagers? If so, why would they do that and how did they enter before the player?"
They are supposed to be all of the villagers under Marion's spell. Them entering before the player is something I've considered but haven't found an elegant solution for yet. Perhaps I could make the rest of the villagers unable to be found and all of the houses locked during that portion of the game.
"As for the comment about Rusty's house, that came from my second save file in which I already knew to visit at night. Something similar I just noticed was that when I read NALBA on the second save file without having the dream, the secret room won't unlock."
Yep, similarly to thing you noticed about Rusty's house, I added this to prevent the game's sequence from breaking. But it's something I'll put thought into changing.
"Edit #2: I also forgot to mention that if you break into the mayor's house after Joe's memory cycle (for lack of a better term) and touch her dresser, her disembodied voice will still ask you to stop.
Edit #3: Even after you start dating Rusty, he might ask if you're interested in being more than friends."
Both good catches, thanks for bringing them to my attention!
Edit #4: In the first save file, Orwin and Joe died. In the second one, it was Orwin and Ron. Are any other death combinations currently available? Speaking of death, the only downside about resurrection for me is that the villager deaths currently seem to be less important. Are there any disadvantages that I haven't noticed yet?
This is another thing I've gone back and forth with because I want to be able to allow the player to play "normally" after the completion of the story and keep working on their farm but I agree that it does cheapen the deaths. It might be worth coming up with another disadvantage.
"Secondly, I'm having trouble with 12 9. Should I keep moving and digging in different combinations like the other tasks or am I missing something? Does it require more than six strikes?"
It should only require 3 strikes. I just looked at the location and I'm not sure why the clue suggests 12 9, as it's been a while since I worked on that portion. 15 10 seems more accurate,
"Thirdly, I was wondering how many secrets are left to be discovered."
It sounds like you've discovered a lot what the game has to offer, but there might be some random easter eggs that you haven't found. If you haven't yet, try striking a tree repeatedly with an axe. :)
"Lastly, which types of project assistance would be beneficial? I doubt that I could help with anything else, but some other people might read about it and become interested."
You've provided a lot of assistance to me already, and I'd like to include you in the credits for the game, if that's ok with you. As far as additional help, the main thing I'd need right now would be an artist for the game's scenes/items/characters or somebody who has some experience with C# and/or Unity. Let me know if you think you could help me there! I can pay but unfortunately it wouldn't be much right now.