After a whopping 130 slams, I cleared the game. The concept was very satisfying. Level design was well thought, and the gameplay was part of the "easy to play hard to master", like they say. The fast paced gameplay lets you come up with strategies (there was a level with three pillars with holes in them and a block at the end, and instead of slamming like a normal person I wanted to beat it with carefully calculating my jump to go through the pillars without slamming). Don't really have anything to suggest, I liked it a lot!