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Even with the late start, you did make a playable game.  The choice of controls initially made the game difficult to get into...I would frequently try to jump with spacebar not W.  I think it would be more intuitive the aim with the mouse location, space to jump, mouse left button to shoot.  


The sound of the gun firing is very satisfying and the artwork tiles gave the game a very nice appearance.  Great start for a platformer with a big gun.

I made the space-aim control as kind of a limitation, but while its interesting I dont think it was a good choice. Maybe in more even terrain-level where movement isnt as important. If I develop the game further the aiming is going away, normal click shoot.

Thanks! Maybe I´ll focus the game around oversized guns, we´ll see