Circle of pain is optional, so I'm not sure why I would remove that. What is it about the older version you liked more? Do you just not like dodging the obstacles? I could probably just add that as an option. I felt like it added more to the game to have stuff you need to move around, but if people don't find it interesting it also doesn't need to be there.
Sometimes I´m trying to look for an item I left behind and I just can't find the place back.
adding bushes and rocks it's interesting because it gives a good reference to the map itself, otherwise the player can get lost very easy because the map is the same everywhere.
I just don't like I am good dodging enemies but get stuck somewhere because I crash with a rock, then enemies surround me and kill me.
and I miss the tornado skill XD
The Tornado is still there, but locked behind an achievement. You get get it after playing Apollo for 5 minutes (who is in turn unlocked by leveling a Dagger up to level 4).
And yeah that is good feedback. I will look into alternatively just having background stuff to orient yourself on the map or adding a better way to get unstuck from behind a wave of enemies (or maybe both). For the next version I'm just putting it behind an option so you can turn if off while I look into alternatives.