Yeah I had trouble getting the time scaling lined up correctly. I even tried creating a bot that would create a time graph but seeing the issue turned out to only be half the battle of fixing it.
As for it being lacking, I kind of intended on that. This was definitely always meant as a prototype, and I purposely kept it short to keep people from sinking too much time in something that was never going to anywhere meaningful. This game was mostly intended as a short diversion from my other games. I only meant to work on it for a couple of weeks but ended up taking me about a month.