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Oof, paying 70 bucks and only being able to type in C is a big drawback for me. I love C, but I'd mostly want to use this program for managing my C#, Lua and Python code while developing for certain game engines.

Looks like I'll have to wait a few years for further updates.

(+2)

Thanks for the interest.

Fair enough if it doesn’t support your primary languages. C/C++ were the initial focus in part because they have the fewest tools for immediate feedback.

We’re currently working towards getting the timeline debugging working with arbitrary executables, so that part will be more widely applicable fairly soon.