Hey.,
I greatly appreciate the detailed feedback.
The reason for it being "only" a seven month project is, that I did not want the issues my first game would invariably have drag on into an ever more complex unsalvageable design trainwreck.
I rather intend to take the items learned ( add or improve gallery mode, user guidance, UI control, ...) into my next game from the start.
Also, I wanted to improve on the overall visual style (proportion adjustment for characters to 1:6, cleaner renders, ...) and did not want to rerender the early scenes My asset repository was a mess in the end, couldn't find some of the early stuff any more...
So hopefully this will all go into a better second game.
I am glad that you enjoyed the game despite its shortcomings.
y.v.