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(+2)

Was funny, had nice graphics and audio (wilhelm scream is always a good choice).   The pick up and throw physics felt good.

I like the idea for the game, and the movement felt nice...but the enemies felt like they had wonky hitboxes and took a bit too much damage (or the hit detection was inconsistent).  With throwing objects - the damage felt inconsistent or something was off.   Still, great presentation and I'd love to see it fleshed out more.

(+1)

Thanks for the feedback! I agree, we noticed this too, there is definitely a lot of kinks to sort out with the damage system and hitboxes, it is all hidden values. Smaller throwables do 40, larger ones deal 80 damage, but it isn't really communicated to the player at all. Also fun fact: you can miss your shot by shooting between the head and body of the enemies, which is pretty frustrating and happens pretty often. The hitboxes could have definitely been more generous . Thanks for playing and taking the time to report back.  :^)

Pop up damage numbers would be a nice, juicy, addition and are actually pretty easy to implement quickly.  

There were a lot of things that felt just about right and made me really want to play it more, especially with the appealing aesthetic.

Hit me up if you guys decide to add more / tweak it outside of the jam, I really would like to play an updated version of this.  :)