Thank you for your review, glad it made you laugh. It's true the money is quite punishing... wish we had a bit more time left to refine the difficulty and level. Good thing I made it so you can stay alive and can at least get to the end, or many people would not be able to finish the game. :^)
starbi
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Thanks for the feedback! I agree, we noticed this too, there is definitely a lot of kinks to sort out with the damage system and hitboxes, it is all hidden values. Smaller throwables do 40, larger ones deal 80 damage, but it isn't really communicated to the player at all. Also fun fact: you can miss your shot by shooting between the head and body of the enemies, which is pretty frustrating and happens pretty often. The hitboxes could have definitely been more generous . Thanks for playing and taking the time to report back. :^)
One of the best games I've played in Juice Jam II. It's got nice art, effects, juice, and a cool boss. Great balancing, perfect pacing and engaging. Just well rounded with a good ending. Only nitpick would be having to identify the symbols in the upgrades instead of just putting the text right next to the arrows, that introduced a bit of friction in otherwise great game. Amazing stuff.
Nice polished art, sounds, and gameplay. Cool idea with the trains. Only complaint would be that the stages take too long, I think they could easily be half as long and if the number of enemies becomes too much it seems very hard to get out of that situation. Other than that, very solid game in every aspect.
Amazing art, effects, charming characters and enemies. Actual combat system that feels well tuned. It was just a bit too slow, movement speed wise. The platforming without enemies was a bit too hard for this type of game, felt out of place (like the one tile switching platforms). Overall, great fun, sick art, and just straight up well made.
Very fun game, funny dialogue, good design and idea with going in and out of apartments so smoothly go to the next "level". Cool variation between levels. I just got stuck on the first room where you need to use double jump and dashing, for some reason there was not enough stuff for me to shoot for the money? When the time ran out nothing happened, jumped out of the window and fell through the map, lmao. Overall, very fun though of what I played. :^)
Wild game, very fun and very effective hit stop that actually helps with registering what is going on. I like the music fading out on high combos. Just feels like I cant really respond to what is going on at high combos (60+) because the screen shake just goes absolutely nuts and the viewing range is kinda small, would have definitely benefited from a full screen mode. But overall fun game, great juice. :^)
Very nice and cute art, nice juice, also cool actually having a progression system. Just had to stop playing after a while because the timescale slowdown sort of stacked on top of each other when I died and persistent throughout the whole game. Also wish it would get going faster in terms of getting the first perks.
Very good music. The art looks scuffed at first, but the presentation is definitely good and cohesive, with the lonely gas station vibe and lighting. There was no other "searching for things" game I played so far, so it was a nice change of pace. It was also fun they way you switched up where the items are at every stage. The fake soda names are pretty funny. Just feel like every "area" could just be one level, instead of repeating the same area 2-3 times which just one more room added. It was a bit too long for the type of game it is, especially because there was no end screen.
Overall a very pleasent suprise. I am definitely vibing with it. :^)
Banger art, very cohesive. Gameplay competent and fun, with a nice end. Just wish it got harder a bit more smoothly. The first phase is pretty slow, then suddenly tons of fishes, rocks + camera rotating, not too hard though, just didn't know you could also hold the button to catch the fish. Very good game overall. :^)
Yeah, cool concept, fun to launch around the level, movement definitely works. Rabbit boss was a bit awkward? Wasn't sure if I was actually dealing damage, and then they just kinda stopped after a while. Also the textures are a bit too high contrast, feel like the textures should be a littler softer on the eyes for such a fast moving game IMO. All in all, good job, the core is good and fun. :)