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Music and background sfx choice is very atmospheric, loved it. Visuals are also pleasant and pretty inspiring :>

In terms of gameplay - feels tense and exciting enough to keep player's attention in! However, enemies behaviour patterns are a bit too... Unpredictable? For example, there were two times in a row when I used TVs and was teleported straight into the orange ghost ;D

It would be cool to work on their paths - look into Pacman's ghosts, for example.

Wanted a bit more juice - maybe some sound or particles upon picking an item, same for getting caught. Otherwise, bouncy and pleasant enough, great job) 

thanks for the feedback! That’s a good point about the teleporter thing… I didn’t really have time to make a good spawn system so they all just spawn kinda near the teleporter which is really not ideal