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(+1)

I liked the game. The graphics were cool and one of the major issues in all the games i played so far was no clear instructions. However, this game tackled the issue very well, with simple mechanics and a proper instruction screen.

There are a few things I would like to point out.  Starting with the stack of fruits all overlaying on top of each other creates a mess. The actual challenge in this kinda game should be putting them in the correct basket, but the challenge I faced was picking out each fruit carefully and slowly. Maybe decrease the number of fruits on the screen.

Secondly, are you using collision to detect the correct basket? because the game needs me to drop every fruit at a specific point, which slows down the experience.  But it seems this game is actually supposed to be fast-paced.  Maybe use the distance between two objects instead.

I saw a lots of this kinda separation-based game so for sure not the very original concept. But i personally loved the overall gameplay. It was fun and simple. I liked the art as well.

Do check our game Separated Shadows as well. Let me know your thoughts. Thanks in advance.

Thanks for providing very brief feedback 👍  and  pointing out the issues you have faced.

Talking about the first issue, I also noticed it but couldn't fix it. However, I will try reducing number of fruits on screen. So that player can pick the fruits easily.

Coming to the second issue, Yes, I used a collision with a specific point in the basket. As I wanted the player to drop the fruit into the basket and not just at the edge of the basket. But I will definitely try to use distance between to points.

Also, I am not really use to this game engine and don't have the knowledge to use the full potential of this amazing game engine. I used it very first time and developed this game by following the very first tutorial provided in the game engine.

At the end, I again want to thank you for the feedback and will definitely going play your game and let you know 😀 .