I think what helps is to see it as many different activities (which it is). Coming up with ideas is important, coding is important, making assets is important, marketing is important, building networks is important. You get the idea.
I think something that easily happens is that you try to guilt yourself into building some huge project, which starts feeling bad after a while.
In reality you don't have a deadline, and there's lots of different activities that are all building towards making games, and only you can determine what your goals and ambitions are. I myself only did game jams for almost 10 years, because I found it the best way for me to interact with game development.
I know it's easy to forget, but it really is about the journey and not the end result.