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I liked the concept of the game. As for me, your project could be much better with these points:

1. Level Design / Several times I got lost not knowing where I needed to go. Also, the hallway looked very linear and unfinished due to the empty windows. As a temporary solution, you can insert a frame and add an emission instead of a window.

2. Weapon / The game looks juicy, but weapons without any animations spoil the feeling

Good luck with further development, as for me it could turn out to be a very good game!

Thanks for your feedback.

Making the main corridor very linear and recognisable was a design intention to help the player find their way through the building more easily. Thanks for pointing out it didn't work for you, I will try to think of a way to make it even clearer.
As for the empty windows, one of the goal we were aiming for was to reproduce the look of the 90s shooter games (doom, quake, duke nukem, ...) with a really blocky architecture.