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is this dynacore 2

As always, a Prox™ certified banger. Awesome art style, great sound design, music and polish.
I only have a couple quirks with this game, but they don't really take away from the whole experience, which is absolutely phenomenal: 
- bullets don't despawn when switching rooms so you can get hit instantly when you come into a room
- level skip mechanic is way too costly
- balcony jump mechanic wasn't conveyed very well
- weapons feel a bit samey, I would rather have 1/4 the amount of weapons but each of them more distinct
- high fire rate weapons are much better than their low fire rate high damage counterparts, even when the latter ones are more costly
- later stage enemies that bounce of walls and create a cross of bullet deal WAY too much direct impact damage
- upgrading health should probably also heal that amount, because I can go and die on the first floor to regenerate that anyways (I know that also loses money, but sometimes it's more worth it)
- I have a love/hate relationship with the name "coconutter"
I didn't expect to write that much but those are still very small issues on the whole. The underlying structure for a great game is there, I wish you can release the full game relatively soon!

(+1)

Thank you for your Arcy™ certified review. Very thorough as always. :)

All of these are valid criticisms and I'll be addressing all of them in the full release.