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Update Number 7:

We are making some huge progress! I only have 2 rooms left to finish furniture wise and I've been getting into a groove, so hopefully It won't take too long. I've also finally gotten started on the floors and I am also close to finishing them!

I decided to reuse old floors I made in 2021 and slightly edit the colors of a few of them. They actually fit really well! So all I have to draw is the rugs in the bedroom, Living room, and second bedroom. I got started on the Main Room's rug, and although im gonna make some alterations to make it look a lil nicer, It doesn't take long at all to do.

In Rpg maker MV, Floor tiles are made up of 6 different tiles: a single tile, a curved tile, and a repeating tile (made of 4 tiles). How this works is that a single tile sprite shows up if you put down one tile, the bent tile is used for if you make L shaped carpets or other designs where a curve or a turn might be involved, and a repeating tile. This is NOT the proper terminology i'm sure, BUT I've included an image to make the point i'm about to make clear:

Basically, I'm just excited that after a quick test, I can save a ton of time by just not giving a shit about a 3rd of the sprites for an RPG maker floor! Huzzah for cutting corners with no consequence!

I want to try to get the floors completely done tonight and maybe get started on walls too. However the biggest goal is to get some more events happening. I wanna add some interactables since I feel like it could be really fun, and the faster I get the interactables out of the way the faster I can focus on learning rpg maker's event system for some of the things I want to do.

In the meantime, here's some closeups of the anime posters in our main character's room, and a closeup of the Roommate's Stuffies