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Update Number 8:

I got a ton of work done! In the last 3 hours since I posted I went from just experimenting to finishing the walls and floors, including the divider beams (the little beams that separate the walls from the void and give a slightly cleaner look).

I had finished up the carpets needed and decided to work on the walls and I spent quite some time trying to figure out how the divider beams would work as a wall block, and after some trial and error I figured out how to make it work with a lot of copy and pasting, a lot of selecting and moving, and by making the corner blocks objects in the sprite sheet instead of struggling to figure out how to do that with the wall sprite sheet.

I also made the walls! They're all single colored walls for the sake of simplicity and I think they all turned out REALLY well. It's making me super excited because everything is coming together and I am a few steps closer to getting this game done!

The only art I have left to do is:

  • Finishing the Kitchen and Living Room furniture sprites
  • Character Portraits (Main Character (Fem and Masc) and the Roommate)
  • Character Sprites (Main Character (Fem and Masc) and the Roommate)
  • The Title Screen

And then I'll be all done art wise! During these three hours I did not get any events added, but I plan to stay up a wee bit late to try to add as many interactables as I can. I will be honest, I'm not too confident in my story writing. I don't think I'm a very good writer and my writing is something I've always been very insecure about. I am worried that as pretty as the game might look, it might not be very good. However, I think I'm fine with that. This is a game jam, and making a day in only 2 weeks (and only writing it in 3 days), allows me a little more leeway to make something that might be messy and sloppy. This whole experience has been about learning more-so than anything else and boy howdy am I learning.

Enough talk about my personal feelings and insecurities though, here's some pictures of the floors, rugs, walls, and beams! (and Also a look into the Roommate's room!)

The main room feels fairly gloomy with the dark grey walls, but I felt like it was a good way to darken the room up. Especially since... you know... the game is about depression.

And the roommate's room! I need to get rid of the shadows in the room or figure out how to get them above the objects (I think I have a plugin for that), but otherwise it's a very simple and neat room!

I'm sure you're already noticing some fun details, but now I have to actually add those details. In the form of things you can press a button to read about what they are! It's not an rpg if you can't figure out what everything and anything is by pressing the enter key while facing it (Or whatever the interact key will be)

It's time for me to figure out some plug-ins and start writing. I hope I can add another update soon!