Thank you! Its pretty hard to convey what makes the game unique in such a short timeframe. The trailer itself is essentially a pitch to a potential player. You can’t exactly advertise how enticing your story is without coming off as pretentious, plus everyone’s tastes are different. While I would love to add in more of the overworld exploration (I originally added a scene of getting the first contract), it didn’t flow well and felt out of place with the rest of the trailer. I’m also not sure if I would mention the fact that there’s a walkthrough in the trailer, however, there is a link to a pdf of it on the page.
However, you have given me an idea of making other trailers that focus on other aspects of the game. Now that I’ve gotten my feet wet with editing, it would be refreshing to work on a project for the game outside drawing, writing, and scripting scenes. I’d like to make another trailer which focuses more on the RPG gameplay side of it.
It’s crazy to me that you associate RPG Maker default sounds with my game! I often feel the same when I see gameplay from other games, but that’s only because I have spent hundreds of hours listening to the sounds over and over again. Still, that’s high praise, so I’m glad I was able to achieve that!