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I'm glad you could use some feedback from the post!
Maybe your audio design just clicked with me specifically - I like to hear "repetitive" sounds in games for things that "fit" that sound. Most Indy game devs are just learning where to put certain fx and/or music - but more often than not (from my experience) it varies from scene to scene or it doesn't really vibe with the sound in that particular use case. Your areas are distinct, spells have certain fx - and actions as well. It creates a consistent atmosphere, animations/sounds/whatever don't just change without cause. For me It just works, it fits and all these sounds combined make up a more or less unique soundscape of CV - within the limits of using royalty-free material ofc. But yeah, maybe it is just me, if it sounds so outlandish to you =)

(+1)

No, its not outlandish at all. It was very much taken as a compliment.