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This is a great concept, but the difficulty curve is a bit steep. What makes it frustrating is that:

  • The buccaneer impedes throws (height adjustment can help vary this a bit; maybe start with him sitting and then have him stand up later)
  • Tossing a bag can most times cause a barrel to fly with it, which feels like being punished for playing correctly
  • The penalty for barrels is a bit high. You make a combo if you can avoid them successfully, but as stated above, that is near impossible at times. The end result is that the punishments far outweigh the rewards 

What makes this game fun is that:   

  • It does feel satisfying to make combos because of how difficult it is to do
  • The hectic commotion of booty piling up keeps my brain working 
  • Getting a negative score happens so often that ANY positive score feels like an achievement
  • I don't have to use my keyboard
  • I've never played a game like this before 

Please continue to expand this game. A progressing difficulty would make a world of difference for this one.

That's some really good feedback!

I agree with literally everything you said and some of it I've added to my notes to address after the jam is over. 

To be honest, I felt from the beginning the penalty for the barrels was too high but (as you mentioned in your "what makes the game fun section") I also noticed that the frequency of the negative score really did make ANY positive score feel like an achievement. Due to the short time frame we had to throw things together for the jam, I decided to stick with that for now and come back to it later.

Thanks again for taking the time to play the game and your well worded critique!