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I’m experimenting with a Zelda-inspired dungeon crawler where instead of beacons, players seek out dungeon entrances on the world map. After entering one, the player breaks out a separate (likely customized) dungeon deck with its own tri-fold.

Of course, I’m already getting ambitious with additional ideas, but if that plays as intended I’ll be quite happy.

I love this, and yeah I do feel like the system could play very well with Zelda inspired games. Can't wait to learn more about this one.