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(1 edit)

Today we tweaked the viewport of the game to make it follow the character around more closely.  We worked more on the dragon's movements including shooting fire and direction. We also created some enemy players that continuously move around and cause damage to  the dragon. The dragon's fireballs will also destroy the enemy players as well as jumping on them. Also the dragon will now die if he falls off the screen or is hit by an enemy player and the game will restart. Tomorrow we will work more on the functionality of gliding and building levels.