Update Number 11:
We are getting some events done!
First up is I have created an intro cut scene that plays before you enter the room. Giving you an idea towards the current situation of the protagonist and letting you know of your first goal.
Look at all these events!
I plan to spend some time adding more interactables throughout the house as I haven't really done that yet. I then I have to work on the story based events. Things like cut scenes, interact-able sections, and a third thing that looks nice here. I'm really stressing to get this done in time, so at the moment I'm worried about getting everything up and functional. I am sad that I keep having to cut features because I don't have the time to figure out how to add them in. At the moment, multiple endings is sadly next on the chopping block.
I feel bad. I was really hoping that I would make this exactly how I wanted to, but similar to last time I was a part of the jam, I took a little too much time to focus on art that I ended up not getting what I wanted done. I'm doing a lot to improve, and I'm sure people will still enjoy the game despite not being able to deliver on what I wanted to do, but it does just feel crummy. In the worst case scenario, I don't finish the jam and just make a new deadline to finish it at. But I REALLY don't want to do that. So I'll just work hard to get it done. Not perfect. But done.