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(+3)

The game keeps crashing and throwing this error, it happens whenever I enter a combat.
Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]

I've also been getting this issue. I think it's something to do with your character not being able to load but I haven't looked at the crash logs so don't take that as fact.

This 'bug' was way more prominent on my second save, it would happen almost every time I sprinted.

On my first save, however, this crash didn't happen in my first 2-3 hours of gameplay.

Another one of those stubborn bugs.

(+1)

At this moment I'd suggest trying to only have one save and delete the second or third one. Also ensure it is named "Save0.sav" in the save folder.