Question: my initial size is over 4.3MB, because the .mono directory takes 4.2MB. I'd like to use C#, does this mean I'm out? :)
Dang, I honestly never though of that - I'm a GDScript junkie. ;-)
I would think we need to accommodate Mono devs for sure.
Do you know how exactly how many megabytes of data the Mono libraries add - is it 4.3MB? If so, I'd say go ahead and develop - we need you! I'll add a note to the jam addressing this too.
Thanks for the heads up!
Instead of measuring exact size of .mono, I would just subtract .mono's size in bytes from the whole size at the end. If it's less then 2MB, we're good to go. I would do this way, because .mono's content may vary depending on the version of Godot.
So when I'll submit my project, I'll provide a size information with and without .mono. One may validate it.