Thanks for playing! Yeah, I didn’t have a chance to do any balancing yet. The first version made it so you always lost 3 oxygen for each re-roll. But, that was TOO hard.
I think I’d want to add more hazards or reasons to spend more oxygen. An action that lets you pick up treasures more easily at the cost of oxygen maybe?
Thanks for the mobile report! I didn’t actually check if it fit on the phone haha. I just thought since it was touch controls it would work… My bad there! 🙈