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(+1)

Woo! I'm a great knight! I think this is the most polished game I've seen from this jam, and definitely one of my favourites overall. The "tutorial" at the beginning is a lovely touch.

If I have one quibble, it's that returning the spirit to the soul to the body seems to take just a smidge longer than I'd like given that enemies can spawn more or less on top of you: it feels as though the delay to control your body is about as long as the grace period when enemies first appear on screen, so you're almost guaranteed to take damage if you get unlucky with their placement. But there's enough health available that it's not overly frustrating to lose a point here and there in that way. Great work!

(+1)

Congrats on beating the game! I intentionally make a delay before you move when separating to highlight the effect of the soul separating / combining. What I might change after this jam is to add more delay before the enemies actually move and hurt you. (Enemy Spawn) So players will have more time to react. Anyways, thanks for the feedback! I really appreciate it!

(+1)

That would be great! There were definitely occasions where I'd been too busy shooting to notice new enemies, and that's my bad. It's only really when one spawns right on top of you, you think "Uh-oh!" and immediately return to your body, then take damage anyway that might benefit from a tweak to the timing involved.