The focus of the game is all about player choice. The branching paths will have little to no difference between rewards like gold, items, or important aspects of the game like XP. We want to create scenarios for every player that will not punish it's overall experience but also don't force them to go through content or fetiches they don't like. So we will try to always have a clear warning about themes like NTR, monsters, or any other type of content that might not suit everyone's taste.
You also have to keep in mind that version 0.1 is on a ship, so it is very limited. But our main goal is to give the player a feeling of true freedom, creating an open world slowyly but surely is coming on next updates. Taking or denying quest as he likes while also feeling like your path is not being unfairly penalized just because you don't like certain type of content. We hope we answered your doubt and if you think that we weren't very clear or have any other questions feel free to ask away. We also believe that feedback is crucial for game development, so thank you for your time and interest in our project.