Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

As a concept and demo of Gdevelop capabilities very well. I assume you used the scale tween function, at least that's how I used it when I was experimenting with pseudo 3d effects, but if you had a different approach, keep it your secret. In any case, an interesting concept with a good futuristic vibe. It's nice to see a slightly different approach to working with Gdevelop.

(1 edit)

Yeah, I am using tween at the moment, but there is one twist I am just implementing to tweak the forward and backward motion illusion a little further. although I have no idea how can I get turning and sidestepping animation to work without actually baking additional animations, I'm still considering if I should upgrade the looking around. I try to get resources as low as possible, especially when web doesn't work well with many post-effects. Thanks for appreciating efforts, I am curious what did you do with pseudo 3D? I would love to see something of yours.

(+1)

I had a slightly different approach. You can check at

and https://letipas.itch.io/planet-probe  what is actually the same thing is just another story. 

I even started doing a pseudo 3D space shooter, but I gave up on that project. Now I mostly use Gdevelop to make silly animations.  By the way, 6 years ago I switched from Windows to Linux and saved myself a lot of nerves. My distro of choice is Linux Mint cinnamon. I've been distrohopping, but I always end up going back to Mint. Cheers.

(1 edit)

Pseudo 3D space shooter? Oh man, It looks amazing! I can see how it could be really fun... if you would like to revive it some day I would gladly help you with it I love an idea of a pseudo 3D space shooter. The graphics you used are gorgeous, did you do them yourselves or use assets? (I am not saying about the starcraft icons ofc :) )

I think that's behind me now. This was done almost two years ago so I doubt I will try to improve it, but you never know. Backgrounds were downloaded from wallpaper sites, most assets from free png sites and processed in Krita if necessary.