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This is neat for a jam game! It's a little unpolished but I think the main thing that would improve it for me is requiring a more decisive input from the player for some things (such as the menu, which seems to have buttons activated by mouseover rather than a mouse click) and clearer feedback when something happens (such as reaching the door to end the game, which pretty much left me with a blank screen - though I assume I'd collected enough arrows etc. for that to happen). I also think the leaderboard does more harm than good right now: the banner at the top covered most of the UI to begin with, and I'm not sure I was ever in a position to enter a score at the end. Still, an intriguing premise for a game! I'd like to see a version where the opening/closing doors make more of a difference, as you mentioned in one of the comments here.

Thanks for the feedback.  I am planning on fixing the menu,  it has been an issue that was sited. It is strange that you found the door but didn't appear on the leader board,  it is blank from the menu screen but pops up when you go through the door. I wonder if this is why I only  see 2 name on the board? The banner was for you to sign in so maybe if you didn't sign or close it,  was why the leader board failed?

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Ah - it might have been that I haven't signed in or connected to Liluo from itch? I'm currently logged in over there and have been able to manually enter a name to other games, but I'm afraid I probably can't offer any further help: it's not a feature of GDevelop I've used myself (though having seen some of the entries for this jam, I'm very tempted to work it into my next game!).