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This was really cool, I really enjoyed the atmosphere and the creatures were designed very well. I am curious how you got their animations to be so fluid, pun not intended, when they turn in the water? Either way, had a great time checking it out. (Will say that a faster speed in the water would be great).

Thank you for the feedback! The animation is completely procedural, I used the Animation Rigging package for Unity, and a script to automatically add damped transforms(the bones slowly straighten themselves out with this) to the bones of the creatures, then i use a script that moves one of the bones with a sine and or cosine wave to create the “swimming” effect. As for the faster move speed, that is much needed feedback, im making the map about half the size it is right now, as well as making changes to the map to add more to explore. Glad you had a good experience checking out the game, thank you