So, there are some nice light effects and the art is pretty good. However, there are some issues here.
For example, that monster in the library. Simply passing by the library door appears to make them detect the player and walk right into the locked library door. They also never seem to reset their position. So as soon as you eventually find the key and unlock the door, you get a game over even if you start sprinting immediately.
Even if that doesn't happen, the monster sprite takes up half the room and colliding with any part of it means Game Over. So running past it is pretty much impossible. And you can't really lure the monster out of the library because they get stuck in the doorway most of the time and then you won't be able to pass at all.
The monster that starts chasing you when you search through the boxes upstairs is way too much of a "gotcha" moment. First time, I didn't even realize what happened and that there was a monster there at all. Maybe have their head appear sticking out of the boxes for a few seconds before they actually start chasing you.
Does turning off the flashlight actually have a purpose in the game? Do the monsters ignore you if you have it switched off?
Also, E to interact doesn't seem like a good keybind if you use WASD to move. And given that turning off the flashlight is bound to LMB, you pretty much have to use WASD (unless there's no point to turning off the flashlight). Spacebar might be a better key for interact, but maybe it's just me.
Still, good work!