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Hi! Can you upload the screenshot?

Also what is your system?

Also, latest versions of UE5 (which I use) require latest versions of graphic drivers. Make sure you have them!

(+1)

Processor    11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz   2.42 GHz

Installed RAM    12.0 GB (11.8 GB usable)

Device ID    B31A1FDE-9DC2-427A-B3BA-4557E53A5618

Product ID    00356-02654-35762-AAOEM

System type    64-bit operating system, x64-based processor

Graphics card intel IRIS XE

thanks for responding btw)))

looks like there is some issure between your GPU and post processing in the game. Hall map uses different post-processing settings, so it might explain why it works fine, when other maps don`t. Can you also try to set graphics settings to potato mode? That will probably turn off some of the effects. Meanwhile I will try to understand which part in partucular makes the difference.