Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The movement/attack action was interesting. You definitely would have to be careful attacking, since that could just throw you into the enemy. While the brackets were useful to see how far you could attack, it was difficult to judge how far you would move. Good implementation on the idea otherwise!

Thanks for the feedback! Yeah, if I had more time I would have made the motion of the enemies and player a little more deterministic so you could really plan out your attacks.