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Hey there, unfortunately it does not work either. The error of "you need to take at least one snaphshot to load timelapse" just appears. I don't know how to fix this. :(

If you go to the timelapse folder (the sprite name, suffixed with _record) for a sprite, and open the first file suffixed with 0 via the File > Open dialog in aseprite - it should attempt to load all files sharing the sequence, like the included image, . The folder should contain an _index.txt file and all of your snapshot pngs assuming you’re using a current version.

Based on the error you are getting, that would indicate there are not any snapshots taken for the file you have open. The Open Timelapse function acts upon the currently active sprite in your editor.

Sadly, even with your help, I still cannot solve the issue. I appreciate you for helping me out though. I think my issue is something others rarely encounter using this script.

Is it possible you have at some point ticked the "Don't show this again" for opening animations when you open the first frame?

I had this happen to me but then I did this: Users can also re-enable dialogs in Aseprite by selecting Edit, then Preferences, and then Alerts and ticked a box to yes that said "open a sequence of static images as an animation"and then followed the steps that sprngr recommended and it worked for me. Hope this helps