Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

How did you manage to put these sprites together in such a short amount of time? And the shading is also great. This is one of the best looking games I've ever played in a game jam. The audio was also great, but the 3d effect on them was a bit irritating.

The gameplay was fun, but a bit awkward at times. The ice physics are strange because it prevents you from moving, and I think the springs should have a set height instead of letting you hold space to increase the height. Also I think a bit of feedback would've been nice. At first I wasn't sure if I activated the checkpoints.

But those are just minor issues. It's still a great game.

I am used to making art assets quick, its one of my strengths and in total i spent about 6 hours making the art. The audio 3D effect was over done even on the update, I am still new to this and will need to learn more in order to avoid it being irritating.

The ice mechanic caused a few issues while i was coding it and jumping caused some oddities, I decided to disable you from jumping and keep it in as it was. The spring 'super' jump was unintentional and I am still looking for a solution. Coding in C# and using unity has been an exciting journey for me as I am pretty new and have only been doing this for about 2 weeks. Feedback on the checkpoints would of been a lot better I agree and time was becoming a huge factor. (I really wanted the wizard hat to move from each checkpoint to show it was an active checkpoint :D)