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(+1)

The gameplay has depth, as Wander commented below. Now what really made me curious is why moving around the scene creates sounds of lasers and blasting? =P

Thank you! The idea behind those "laser" sounds was supposed to be that you "missed." I was going to have a combo count that would accumulate for every hit and drop to 0 on a miss, but didn't have time. Maybe I'll add that in the future