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Wow lol!You got Vegeta to do the voiceovers? Sick casting! Well done to everyone involved!
(I was looking for links or references as to who they are, well done for the passion and commitment!)

At the start I couldn't get the game to understand I was pressing Z, but I had the same issue with my Godot games, so after a few restarts all was well. 

(Its great how you could skip dialogues, and also very entertaining to just spam ZZZZZ and move around while the characters were stacking their lines. 10/10 would do again)

It was great to revisit sweetland and meet its creatures! Really enjoyed the tame vs monster versions of the sweets! Ofc, my main man the corn monster is amazingly designed, and it was great to see him animated and fighting.


The story was a bit complicated for my tastes (pun intended). These body-swaps get me confused every time. But I got the gist of it as: "save the kingdom's subjects and reclaim your throne." The ending  was enjoyable (to not spoil anything). Feels complete, and a nice amount of gameplay/story (again because you allowed me to spam/skip/walk/listen at the same time, so thanks!).

Gameplay-wise,  I liked how you removed the small rocks' collisions from the path. In round 1 it felt a bit weird to move around.
At one point after a fight I could still fire my candy around at an empty screen.

The card mechanics took me a while to figure out, but then after button mashing and reading the instructions helped ofc :).

Using "UIO" was an interesting choice (curious to hear your rationale, are these used in other card games?) and the combinations of mouse and keyboard made it fresh and challenging. Really nice idea allowing me to stack bullets, and fire them all at once.

Well done for such a nice sequel! Felt as a very rich game. I still cannot get over the amazing voiceover, and of course the corn guy <3

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OMG I almost forgot to credit the voice and music! done, thanks for that spoonsweet, honestly this game was bad! i hated most of it, what you played was 48 hours of last minute inspiration! the combat is heavily made from the previous version ( which is waaaay more confusing and bad)  and the story is a bit convoluted lol. thanks for the love! 

Oh no! Dont feel that way! My game was put together tonight last 8 hours as well, but many components were done before. Its okay if its nor t perfect, and each developer has 20 games in mind before being forced to deliver and work on 1.

I really enjoyed this one, thanks!