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Day Five Development- Dragon Heart

Created a new bad-guy. He is designed to look like a knight with a gun, who is coded to shoot projectiles. This enemy will recognize ledges and not walk off them!

Added a 4 color blue background that compliments our ice theme. 

Developed a treasure chest item that will be located at the end of each level. Once you reach the treasure chest you will be moved to the new room(level).

Designed and incorporated animations for both our Wings of Valor and FireBreath items. The Wings Of Valor seem to shine with light, and the FireBreath item seems to burn. Helps the items standout and feel more valuable. 

Developed a breakable block object which is designed to look a little different than the collision tiles. This item will block off secret areas and allow players to access them after the block is destroyed.