A little preview of the future character sprites.
This is not my highest priority right now, but I still tinker with the main character model from time to time, trying to improve the way it looks. These are the results of my experiments.
Again, this is me just playing around with blender. None of these are meant to be final. However, my goal is to make the shading softer than what the game has now. I just have to strike the propper ballance between the model looking like a drawing and looking like a plastic doll.
Another thing I will most likely put in the game is variable skin color.
Making the skin of the protagonist get darker as she gets older seems like a nice touch. You spend quite a lot of time working outside so it's only natural for your skin to get tanned. I would like to tie this to some variable, so I can change the skin color depending on things you do and not just your age. This will most likely not happen though, since this would highly increase the amount of sprites I would have to do. I will think about it.
Other than that, I have one minor patch almost ready for release. It fixes two mutation related traits which were not working properly and two completely new traits. I might release it this weekend.