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I tried to do an illusionary wall, sort of. Md3 cube model with same texture as other walls and no collision so you can pass through it. It's very hard to get the dimensions 100% right, so there are some tiny gaps, but the real problem is that once the middle axis point of the cube is obscured by level geometry, it stops rendering altogether.


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Interesting. Yeah I found a FBX -> MD3 converter online yesterday and I'll have to try it as a destructible 3D decoration at some point to see how well it works. Otherwise I could just hide items behind destructible 2D decorations. A destructible tile would've been a more elegant solution though. Nice art btw. Right now I'm trying to figure out how weapons work and figuring out the art aspects of them.

NM, it's a bust, it only converts MD3s to FBX or OBJ. I don't really want to deal with Misfit or MilkShape.