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(+2)

I'm using a simple little "favor token" system to handle that, but would love to see something more robust in a future version!  For now, when my character fulfills a promise, my character gets tokens equal to the number of boxes the promise took.  Still work out values of things as I go, but it's a simple system that's working nicely.

(+1)

Thank you for this! I’m doing something very similar too. Just haven’t quite worked out costs yet.