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Ok. I'm at the first boss, but I have to go out for today, so here's my impression so far.

It's great! When I say your project on discord I figured it's either gonna be great, or janky as hell. Because if you want to do a 3d game in such a short time it's one of those, really. So- here are some of my random thoughts!

I like you had a plot! Most of jam games are "here's bosses, fight them". That's not bad, I mean- it's almost expected from jam games, but I like story in games.

Presentation was great- the slight camera movements in the intro, the music, the art direction in general.

Controls were... good I guess. I needed a moment to get used to them, and I cant go up or down using thumbstick (left and right work). So that's the part I'd say would benefit from some more polish.

Bosses! Readable attacks, cool patterns- on par with the best games in this jam.

Sticking to the theme. Uhhh... sort of? I mean- is fighting random toys is really "makeshift"? It almost seems to me, like you had your game figured out before, and then went "that's sort of makeshift, right?". That's probably my only gripe, and I don't even care much about the theme :)

Over all- one of the best I've played so far!   

Hi! Thank you so much for the kind words! I'm glad you enjoyed the game as far as you got! I'm just wondering; what kind of gamepad were you using? I've set up the new unity input system to take left stick from any gamepad, but it seems there's some controllers where the stick doesn't seem to register properly. If you decide to get back into the game, who knows, would you be able to try the key rebinding panel to see if the way we set up our input system recognizes stick up and down at all? I'd gladly appreciate it!

As for the theme, I see where you're coming from! Our decision to enter was actually sort of last-minute, we ran into the jam on itch and we were like "Want to just go for it?" and that's what we did. We did have some plans for the game that would've most likely be more related to "makeshift" (such as picking up parts/blocks of the boss and using those to essentially put build/craft a weapon which you'd use to finally defeat the boss with), but it turned out a bit too big of a scope, sadly!

Either way, thank you for your comment, looking forward to try yours over the weekend, I believe I've seen some of your progress messages on the discord and have added your game to my watchlist since :D

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I have a normal Xbox 360 controller. I mean- playing was still possible. Dpad worked normally.

Btw- how big was your team? Just out of curiosity, because, while there's a lot of good submissions, yours have a really high level of polish!

If you check out mu game, you'll notice I've the mechanic your team considered- picking up stuff that boss dropped to craft items. What we didn't do was the crafting menu- we felt that it slowed down the gameplay, and we were going for pretty fast gameplay.