Fun Game! The concept and controls are simple and intuitive on keyboard. I really enjoyed the feeling of exploration when you enter to the next room via stairs.
Idea: If you make the healing potions heal a large amount of HP, then that might force the player to strategize how much damage they should take before they drink a potion. For example, if I see up ahead that there are 4 enemies blocking my way and my HP is 80% full, I might choose to save a potion for later.
Questions:
- Will this eventually be made mobile-friendly?
- Do you have plans to implement smooth movement?
- What are your long-term plans for this game?