I tested it with Vive wands but then I think there was a problem with config file during the build. I will check that out. Also, if you could enter the options, controls and change the grip button settings. I will check that fix it, next build I plan to release during this week probably, Easter is coming ;)
What worries me more, are the missing platforms and elevators. Could you send me a log files? I should be able to recreate the levels and check what's going on there.
The forearm display or navigation in general could fail due to problems in the level. For some reason the navmesh was not created properly. I had such bugs earlier and fixed bunch of them but not all.
As for the button. It is now placed there for testing, it's easy to move it to the other end and I shall do this :) On the forearm there shall be various devices, upgrades etc. You will be able to decide which navigation system do you want to use - each one will occupy a different amount of blocks. Pulling energy also will work this way. You will have to decide whether you want to have simplier navigation but more place to put mods and other devices or have, for example, just the simpliest navigation on one hand, and on the other, have pulling energy.
"Quick restart" is a good idea. Do you prefer having completely new level or restart the same? I will do a new one for now.
I like those small flying guys too :) Did you try to catch them? ;) When I was working on the well region, I decided to put "fake balconies" balconies with corridors that seem to lead somewhere but are dead ended. And to put there some shooting enemies. And I realised that at the moment I just have one type of shooting enemy. Two if you include turrets. This will be addressed soon :)