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I really enjoyed this game! I love it when there are many choices to make throughout the course of the game that ultimately affect the ending, so this game was right down my alley. I tried several different ways to build Reid up and enjoyed how that affected the ultimate battle with the Dark One, but I was a little disappointed that I was only able to get 2 of the endings despite playing 5 times (#5 the first time, #6 every other time).

I liked the choice of music, and the little animations that play after agreeing to a task was a fun touch.

I have some nitpicks, too:

Some of your terms didn't get switched. There are references to DEF and MAT when it should be CON and INT.

As I played more, I found myself constantly referring to the Stats menu option. If you want to improve the game, try finding a way to have the stats on a HUD or make it quicker to access.

You could even show a window comparing the stat gain when talking to people so it would be clearer what the benefit of doing each task would be.

Reid says "No one will be upstairs in the daytime" regardless of time of day.

I can sneak onto the ceiling by way of the tiles behind the cabinets.



10 days can also get pretty monotonous if you just do the same 2 things every day. Granted, there are a few things that change each day so you can't always do the same 2 things, but due to the distance I have to travel for most things and how I have to wait for the same animation to play each time, it got a little boring.

All that said, I still really enjoyed this game in spite of the critical points. Nice job, BG!

Thanks KV! Going to a HUD actually is on the list of things I want to do as soon as I can (or faster access of some sorts). I may ask around more on discord when I return to this after the jam.